Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old May 28, 2007, 12:32 AM // 00:32   #1
Academy Page
 
Pyra Fade's Avatar
 
Join Date: Feb 2007
Location: sync dancing at Droks
Guild: Elite Order of Grimm [EOG]
Profession: E/A
Advertisement

Disable Ads
Default Solo IDS farming build

E/A

8 Air Magic (+4 head piece while running = 12 air)
10 Earth Magic (+4 head piece while fighting = 14 earth)
2 energy storage (i have a sup rune, personal preference = 5 energy store)
12 Shadow Arts

Shadow Form {E}
Storm Djinns Haste
Sliver Armor
Glyph Of Concentration
Feigned Neutrality
Deadly Paradox
Armor Of Earth
Stoneflesh Aura

galigords stone staff would be ideal, but i use jaynes staff myself, being poor

the E/A shadow form farmin build has been around for a while, so im not taking credit for this, but i havnt seen one specificly for IDS farming so this is mine.

Running there follows the same rules as any shadow form build, u only need shadow form, storm djinn, and neutrality (and always use paradox b4 shadow form) to get there. u can take any route u want, so long as u run it right (ie: dont let shadow run out in the middle of a mob :P). as for fighting, NEVER try to cast a spell without glyph of concentration, keep stoneflesh and armor of earth up at all times, and cast sliver when available. keep in mind there is no energy management, so let yourself regen b4 casting sliver when its ready. if u guys have a way to fit an energy gain spell in there, let me know. perhaps earth attune for paradox, just makes running slower cuz u have to wait for shadow form a full minute. good luck, hope this helps u ele lovers like me who didnt start with a wammo, and dont have one at citadel :P
Pyra Fade is offline   Reply With Quote
Old May 29, 2007, 10:34 PM // 22:34   #2
Banned
 
SotiCoto's Avatar
 
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
Default

Why Storm Djinn's Haste though?

Isn't Dark Escape good enough for you? =P ...
Without SDH you don't need points in Air Magic at all, and can max out Earth and put a bit more in ES... surely...
SotiCoto is offline   Reply With Quote
Old May 30, 2007, 11:09 AM // 11:09   #3
Desert Nomad
 
Sha Noran's Avatar
 
Join Date: Nov 2005
Location: http://tinyurl.com/2jlusq
Guild: Idiot Savants [iQ]
Profession: R/
Default

Perhaps because Storm Djinn's Haste is the most amazing run skill in the game? I mean, that's just one of the reasons you would run SDH over Dark Escape... also viable are the facts that Dark Escape lasts merely a third of it's recharge, is less of a speed boost (25% vs the 33% from SDH) and it's primary feature (taking half damage) means nothing with the farming build he's using.
Sha Noran is offline   Reply With Quote
Old May 30, 2007, 11:12 AM // 11:12   #4
Major-General Awesome
 
fenix's Avatar
 
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
Default

Also, his bar has 12 in Air, which is an 18 second or so Storm Djinns Haste, which is MUCH better than a 7-8 second Dark Escape. Hell, Dash is better than Dark Escape if you only need to run places.
fenix is offline   Reply With Quote
Old May 31, 2007, 07:42 AM // 07:42   #5
Frost Gate Guardian
 
Puddingbroodje's Avatar
 
Join Date: Mar 2006
Location: The Netherlands
Guild: Lovers of Whiskey and Women [LWW]
Profession: E/Mo
Default

is there a demo of this build so i can see how it works?
Puddingbroodje is offline   Reply With Quote
Old May 31, 2007, 02:13 PM // 14:13   #6
Desert Nomad
 
Divinus Stella's Avatar
 
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
Default

You could try dropping Armor of Earth and take a 10ALvsCold shield along with Hydromancer gear (+20AL) and a +7vsEle spear you could take Earth Attune.

I dont think you need so many points in air, its a 1/4cast so its not a problem to re-apply more often.

Last edited by Divinus Stella; May 31, 2007 at 02:16 PM // 14:16..
Divinus Stella is offline   Reply With Quote
Old Jun 02, 2007, 02:20 AM // 02:20   #7
Hold it!
 
Silly Warrior's Avatar
 
Join Date: Jul 2006
Location: In your local courthouse.
Guild: The Arctic Marauders [TAM] (elite PvE, PM)
Default

If it's a solo, it belongs in our farming/solo section.
__________________
The Arctic Marauders [TAM]
Genius may have its limitations, but stupidity is not thus handicapped.
Silly Warrior is offline   Reply With Quote
Old Jun 02, 2007, 02:49 PM // 14:49   #8
Krytan Explorer
 
mastar of warrior's Avatar
 
Join Date: Mar 2006
Location: sweden
Guild: N/A
Profession: Mo/
Default

how long does 1 run take?
mastar of warrior is offline   Reply With Quote
Old Jun 02, 2007, 10:46 PM // 22:46   #9
Academy Page
 
Pyra Fade's Avatar
 
Join Date: Feb 2007
Location: sync dancing at Droks
Guild: Elite Order of Grimm [EOG]
Profession: E/A
Default

i have the points in air magic because while running through a mob with Shadow Form, u need every second. stopping to recast can be dangerous especialy when the mobs spawn close together and u must run through 2 at a time. with 12 air, and +20% enchant i think it came to 22 seconds, so even if shadow form runs out at the edge of a mob, u can usually get away. however the stone sumit herectics seem to like to chase you. i havnt timed enough runs to give a good estimate of time, nor have i used game cam, but i am planning on it. i cant play as much as i could a few weeks ago now, so if anyone else wants to film themselves and post it feel free. happy farming
Pyra Fade is offline   Reply With Quote
Old Jun 03, 2007, 03:48 AM // 03:48   #10
Lion's Arch Merchant
 
beltran13579's Avatar
 
Join Date: Jan 2006
Profession: Mo/E
Default

i run a similar build

10+3+1=Earth
12 Shadow
8+1=Air

Shadow Form
Glyph of Elemental Power
Storm Djinns Haste
Silver Armor
Feigned Neutrality
Dark Escape
Death's Charge
Shadow of Haste


Running there is easy i dont even use henchies
just cast Storm Djinns Haste then shadow form before groups
i can run there in like 5 min

farming the imps are really easy
beltran13579 is offline   Reply With Quote
Old Jun 04, 2007, 01:48 AM // 01:48   #11
Academy Page
 
Pyra Fade's Avatar
 
Join Date: Feb 2007
Location: sync dancing at Droks
Guild: Elite Order of Grimm [EOG]
Profession: E/A
Default

how do u protect against inturupts? the imps cast maelstrom and with the huge mob of em, its almost impossible to get off a spell without moving first. and without paradox, or any other earth magic spells for dmg reduction, i dont think u have enough constant armor to survive. unless u use the armor with +AL vs. water dmg. im not discrediting your build, im sure it works, but how? if theres ways i havnt found for that build to work, please let me know. i see 3 mabye 4 non-vital skills there, so i could probly use those slots for longer sliver armor, and energy managment. thanks
Pyra Fade is offline   Reply With Quote
Old Jun 04, 2007, 04:41 AM // 04:41   #12
Forge Runner
 
Mesmer in Need's Avatar
 
Join Date: Mar 2006
Guild: [ToA]
Default

^Uh shadow form
Mesmer in Need is offline   Reply With Quote
Old Jun 04, 2007, 06:25 AM // 06:25   #13
Phi
Wilds Pathfinder
 
Phi's Avatar
 
Join Date: Nov 2006
Location: At Home
Profession: E/
Default

I've tried both builds (Pyra Fade's and beltran13579's), both are good but from doing a few runs with both builds, by far Pyra Fade is the best and fastest in both running and killing imps. i don't like to wait for SF to recharge all the time. Anyway, thats my 2 cents, good builds both of yous. Keep up the good work
Phi is offline   Reply With Quote
Old Jun 16, 2007, 04:25 AM // 04:25   #14
Academy Page
 
Pyra Fade's Avatar
 
Join Date: Feb 2007
Location: sync dancing at Droks
Guild: Elite Order of Grimm [EOG]
Profession: E/A
Default

on beltrans build, shadow form would work for farming the imps, but only for its duration. once its over, you are dead with that build from what i can see. and i know it takes much longer than 20 or so seconds with sliver armor to kill all the imps. so if theres somthing im missing, please tell me beltran. perhaps using the AL vs. water armor to survive in between shadow forms? ill have to test that. if so, if i could drop armor of earth, and since im fighting while under shadow form, i could drop the glyph of concentration as well. that would mean...earth attune, and somthing for longer sliver armor...hehe this is why i love farming. thanks all for the input and suggestions
Pyra Fade is offline   Reply With Quote
Old Jun 16, 2007, 04:25 PM // 16:25   #15
Lion's Arch Merchant
 
beltran13579's Avatar
 
Join Date: Jan 2006
Profession: Mo/E
Default

Quote:
Originally Posted by Pyra Fade
on beltrans build, shadow form would work for farming the imps, but only for its duration. once its over, you are dead with that build from what i can see. and i know it takes much longer than 20 or so seconds with sliver armor to kill all the imps. so if theres somthing im missing, please tell me beltran. perhaps using the AL vs. water armor to survive in between shadow forms? ill have to test that. if so, if i could drop armor of earth, and since im fighting while under shadow form, i could drop the glyph of concentration as well. that would mean...earth attune, and somthing for longer sliver armor...hehe this is why i love farming. thanks all for the input and suggestions
U forgot Shadow of Haste
beltran13579 is offline   Reply With Quote
Old Jun 20, 2007, 02:48 PM // 14:48   #16
Krytan Explorer
 
ForgeWhelp's Avatar
 
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
Default

So I put the build together and ran there easy enough, but I got slowed so bad when they started attacking the imps that I couldn't get near anything. So "near by enemy" didn't happen. Am I just supposed to slowly trudge towards them picking them off one by one with sliver armor once I get into range?

EDIT: I've now killed a couple but once you're caught in the maelstrom you're pretty much hosed because I couldn't get Shiver off, I eventually ran out of energy and perished....

Last edited by ForgeWhelp; Jun 20, 2007 at 05:58 PM // 17:58..
ForgeWhelp is offline   Reply With Quote
Old Jun 21, 2007, 03:30 AM // 03:30   #17
Lion's Arch Merchant
 
beltran13579's Avatar
 
Join Date: Jan 2006
Profession: Mo/E
Default

Quote:
Originally Posted by ForgeWhelp
So I put the build together and ran there easy enough, but I got slowed so bad when they started attacking the imps that I couldn't get near anything. So "near by enemy" didn't happen. Am I just supposed to slowly trudge towards them picking them off one by one with sliver armor once I get into range?

EDIT: I've now killed a couple but once you're caught in the maelstrom you're pretty much hosed because I couldn't get Shiver off, I eventually ran out of energy and perished....


Glyph Of Concentration
beltran13579 is offline   Reply With Quote
Old Jun 21, 2007, 04:31 AM // 04:31   #18
Academy Page
 
Master Kimchee's Avatar
 
Join Date: Feb 2006
Default

No one uses Mo/W any more? I use a modified 55 build and all it takes is 1 death to get down to 13 health and the entire run is a piece of cake.
Master Kimchee is offline   Reply With Quote
Old Jun 21, 2007, 11:46 AM // 11:46   #19
Krytan Explorer
 
ForgeWhelp's Avatar
 
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
Default

Quote:
Originally Posted by Master Kimchee
No one uses Mo/W any more? I use a modified 55 build and all it takes is 1 death to get down to 13 health and the entire run is a piece of cake.
If you read the OP then you will see that this is for people that don't have a Mo/W for 55ing with.
ForgeWhelp is offline   Reply With Quote
Old Jun 21, 2007, 11:49 AM // 11:49   #20
Krytan Explorer
 
ForgeWhelp's Avatar
 
Join Date: Jul 2006
Guild: TGW
Profession: N/Mo
Default

Quote:
Originally Posted by beltran13579
Glyph Of Concentration
EDIT: OIC now, Armor of Earth lasts 30 sec, I'd missed that before, but I still think that energy is a concern, what is the energy you all have at the start of the run?

EDIT2: So I better understand the timing, but still have the issue of never getting near the imps before I run out of energy. I got 2 or 3 down but with the 16% slowdoen and the maelstrom I move at about 1 foot a minute. The whole time trying to keep up the 2 defense spells and throw in Sliver when I can, and I'm just burning energy...

I can see replacing Feigned Neutrality with some energy management, as it so far for me has been a 'nice to have' and not a 'need'.

Last edited by ForgeWhelp; Jun 21, 2007 at 12:40 PM // 12:40..
ForgeWhelp is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:36 PM // 16:36.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("